Stories about how fun and leisure have changed the world
Games, as a medium, are somewhat unique in that playing them can also simultaneously be an invitation to experience a simulation of power.
NASA spent the 20th century asking illustrators to imagine the future of space exploration. To inspire a new generation of engineers, scientists, and astronauts, they are turning to games developers.
Politicians, generals, and NGOs around the world regularly play through “war games.” But, increasingly, these games aren’t simulating war-they’re simulating how to keep the peace.
Games can–and must–offer different definitions of fantasy, including fantasies of safety and peace.
Blast Theory designs games that play with our moral boundaries.
Simulating combat through play has an important history–but its future in the era of computer simulations is uncertain.
Your time is their money–and you may feel that your moments are being sold too cheaply.
Turning work into play was sold as a miracle for increasing productivity–but was that ever really plausible?
Neuroscientific research has found that playing games can offer players therapeutic value.
Games often struggle to marry play with purpose–but a new wave of indie titles hits the sweet spot.
The benefits of play for children are immense–yet too many of the world’s cities lack even basic infrastructure for it.
Play is one of the primary ways humans learn new skills and abilities–and the same applies to AI.
A crash course on how fun and leisure can change the world
These computer simulations let you experiment with the hidden factors that shape everything around us.
Mixing videogames and art.
The game makes breathing exercises part of the play.