Konstantinos Dimopoulos

Following a PhD and over 10 years of research in engineering, urban planning and city geography, Konstantinos Dimopoulos moved on to combine his knowledge of cities with his love for game design into the field of game urbanism. Since then he has worked on the cities, settlements, mechanics, and geographies of several games including Seed, The Sinking City, Cyberganked, and Cyberpunk Cities, while lecturing, writing articles, giving talks, and working on at least one book about game cities. He is the author of the soon to be published Virtual Cities atlas. Find his work at: game-cities.com.

1 Stories by Konstantinos Dimopoulos

Transport Isn’t Technology, It’s Politics

Policy and politics are what really determine the infrastructure and the technology on and by which we travel.
0 5 min read